![]() Those who can't employ DLSS should at least keep MSAA on its middle 2x setting, for a degree of defense against jagged edges, and global reflections should ideally be dropped before screen space reflections. The other big drains are screen space reflections quality, global reflections, and MSAA. I definitely recommend leaving SSAO on regardless, as turning it off makes the lighting look and feel a lot flatter and less atmospheric.Įlsewhere, turning volumetric lighting to low can yield up to a 20 percent increase in performance, without totally ruining the atmosphere of the game. In a similar vein, ditching SSAO and texture filtering won't improve performance improvement much. Far Object Detail (LOD), texture resolution (which, oddly, is the only one with an 'ultra' setting), shadow resolution, shadow filtering, and film grain options all tend to have a negligible impact on performance, even when dropping from the highest to lowest settings, so you might as well keep all these turned up. It's better to make smaller adjustments, though, as the presets can cut the quality of individual settings that don't necessarily need to be cut. ![]() The presets are a bit of a blunt instrument if you just want to maximize frames: using the GTX 1070, switching from high to medium boosted average performance by 32 percent, and switching from high to low produced a 106 percent improvement. Still, there's a decent amount to play around with, or you can just pick one of the three presets: low, medium, and high. There's no TSAA or FXAA, so this is your only tool for smoothing out edges unless you have a DLSS-capable Nvidia card. Of the 11 individual settings, for example, one is an anti-aliasing option-fine-but it's only for choosing one of two levels of MSAA, or turning it off completely. To use DX12, you have to run the DX12 executable within the game files.Ĭontrol covers the basics of graphical settings tweakery well enough, even if there is an emphasis on the 'basics' part. DX11 seems to run a little better on Nvidia GPUs, obviously at the expense of some graphical features, but be wary if you have an AMD card: for some reason, Control (on the Epic Store at least) launches in DX11 by default. Otherwise, Windows 7 support is good to see (DX11 only, obviously), and if you're on Windows 10 you can choose to launch in DX11 or DX12-unless your graphics card has less than 4GB of memory, in which case you're stuck with DX11. Also, DXR mode caused frequent crashes on our GTX 1070, 1080, and 1080 Ti, to the point where we couldn't complete our benchmark sequence. Getting even 30 fps with ray tracing on its medium setting proved to be beyond the older GTX 10-series cards, unless you drop to 720p. The main hard lines to consider apply to things like ray tracing and DLSS: an Nvidia RTX GPU is required to enable the latter, and is basically a must-have for DXR effects too. It's not entirely clear what the minimum and recommend specs will get you, but based on our testing 30 fps for minimum and 60 fps for recommended is reasonable.
0 Comments
Leave a Reply. |